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כתבה arXiv cs.AI ·

SAGA: Scene-Aware, Goal-Evolving Agents for Long-Horizon Strategy Game Planning

תקציר מקורי באנגליתarXiv:2606.29932v4 Announce Type: replace Abstract: Grand-strategy games such as Civilization pose a distinctive long-horizon planning problem: an agent must divide one shared resource pool among six competing domains -- technology, government, diplomacy, city development, expansion, and military -- under partial observability, with no feedback except a delayed final score. Current LLM agents fall short in three ways: 1) they cannot infer spatial relations from raw coordinates; 2) they allocate resources poorly, because feeding the entire growing state into one prompt and planning all domains in a single output diffuses attention and biases decisions toward urgent events; and 3) they cannot improve, as the delayed score gives no signal within or across games. We present SAGA, an LLM multi-
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