יום שישי, 9 באוקטובר 2026 LIVE
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כתבה arXiv cs.AI ·

Constrained Command-Conditioned Reinforcement Learning with Bandit Strategy Selection in Real-Time Strategy Games

תקציר מקורי באנגליתarXiv:2610.11663v1 Announce Type: new Abstract: Deep reinforcement learning agents reach strong performance in real-time strategy games but can be brittle against opponents outside their training distribution. Separating strategic command selection from learned unit control allows different strategies to be selected for different opponents while reusing the same execution policy. This requires an executor that can follow different commands and measurable criteria for assessing whether it does so. We introduce a constrained command-conditioned Proximal Policy Optimization (PPO) policy, the executor, for MicroRTS, a real-time strategy environment. Discrete commands specify strategic objectives and behavioral requirements for economy, army composition, military posture, and worker policy over
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