כתבה
arXiv cs.AI ·
World Editing: Intervening on Executable Worlds at Increasing Depth
תקציר מקורי באנגליתarXiv:2610.02331v1 Announce Type: new Abstract: Interactive world models are increasingly capable of generating environments and acting within them, yet deliberately editing an existing executable world remains underexplored. We formulate world editing as intervening on an existing world while preserving properties that should remain unchanged, and introduce intervention depth as an axis describing how strongly an edit couples world entities, dynamics, and systems. We instantiate this capability through industry-grade game modding and introduce IGMWorld, together with IGMBench, a benchmark of 110 tasks and over 1.1K executable state and behavioral criteria across Minecraft and Terraria. The tasks span property, entity, dynamics, and system interventions and are evaluated through determinis
קרא במקור המקורי
arxiv.org
פתח כתבה מקורית