יום ראשון, 4 באוקטובר 2026 LIVE
AI־INFO

כתבה arXiv cs.LG ·

Faynt: Scaling and Optimizing Policies for Competitive Melee

תקציר מקורי באנגליתarXiv:2610.02144v1 Announce Type: new Abstract: We introduce Faynt, a family of 10M- and 75M-parameter Transformer policies for Super Smash Bros. Melee, each controlling all 26 characters with a single checkpoint. After reinforcement learning (RL), the 10M wins 240 of 244 same-character games (98.4%) against fourteen specialist and multi-character releases on their supported rosters, with a winning record against every release. These opponents retain 21- or 24-frame action delays; Faynt uses no added delay, and we have not isolated the effect of this difference. In a separate evaluation against a privately supplied zero-delay Slippi-AI model, the 10M wins all 68 games across two conditioning settings. We study architecture, optimization, scaling, and hyperparameter transfer to guide pretra
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