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כתבה arXiv cs.AI ·

Engineering Efficient Self-Play Chess: Search, Replay, and Throughput Under Limited Compute

תקציר מקורי באנגליתarXiv:2609.37447v1 Announce Type: cross Abstract: How strong can an AlphaZero-style chess system become under limited training compute when its entire learning loop is engineered for efficiency? We train from random initialization through searched self-play on a single eight-GPU node for 2.5 days. The resulting 6.32-million-parameter model reaches 3,251 benchmark Elo [3,206, 3,297] at 100,000 searches per move (estimated at under five seconds of thinking time) against a fixed-node Stockfish 13 ladder. The run ingests 3.25 million completed games, involves an estimated 100 billion search simulations, and makes 836.6 million training presentations. We investigate search allocation, replay and restart-state selection, policy representation, progressive model sizing, quantized inference, and t
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