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arXiv cs.AI ·
Unsound Search with Policy and Value Networks in Legends of Code and Magic
תקציר מקורי באנגליתarXiv:2609.06816v1 Announce Type: new Abstract: Decision-time search in perfect and imperfect information games with enumerable belief states are effective methods for game AI. Collectible card games are imperfect information games with large belief states. Legends of Code and Magic is a collectible card game competition where the belief states are $2^{101}$. The Legends of Code and Magic (LoCM) champion, ByteRL, plays with no search. Other works claim sound enumeration-based search is unusable in the genre due to the number of belief states. We measured three previously defined properties that predict where theoretically unsound perfect information Monte Carlo's defects are cheap and found LoCM sits in the favorable region. Starting with imitation learning of the runner-up policy, Netease
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